// TOWN SPECIAL ENCOUNTERS
//    Town 150: Bengaro

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(3000,"Kagan");
	set_personality_name(3001,"Kirchner");
	set_personality_name(3002,"Alonzo");
	set_personality_name(3003,"Angry Man");
	set_personality_name(3080,"Foxfire");

	set_crime_tolerance(max_crime);

	if (day_reached(130,2))
		wreck_block(13,41,23,50);

	if (day_reached(110,2))
		wreck_block(29,13,37,23);

	if (day_reached(125,2))
		wreck_block(23,13,32,23);

	if (day_reached(120,2))
		wreck_block(23,41,31,49);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15016,"Pssst.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15016,"It's you.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15016,"You need to talk.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15017,"Are you well?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15017,"War is everywhere.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15017,"Look out for rocks.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15018,"Appleton is lost.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15018,"I fled here.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15018,"I'm sure this town is safe.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15018,"I have some stock left.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15019,"Hello, traveler.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15019,"Come and listen.");


break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

